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Dark Souls II : ウィキペディア英語版
Dark Souls II
Microsoft Windows
April 24, 2014〔http://www.ign.com/articles/2014/03/06/dark-souls-2-pc-release-date-announced〕
''Scholar of the First Sin''
}}
| genre = Action role-playing
| modes = Single-player, multiplayer
}}
is an action role-playing video game. The third game in its series, ''Dark Souls II'' was developed for Microsoft Windows, PlayStation 3 and Xbox 360 by FromSoftware, which also published the game in Japan, while Bandai Namco Games published the game in other regions.
''Dark Souls II'' was announced at the Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on the two earlier games in the series, ''Demon's Souls'' and ''Dark Souls'', acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.〔 Although set in the same world, there is no direct story connection between ''Dark Souls'' and ''Dark Souls II''. The game uses dedicated multiplayer servers.〔 Taking place in the world of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) play, in addition to having some co-op components. As in the earlier games in the series, it once again features challenging gameplay, but with a more powerful graphics engine and more advanced AI system.
After some initial delays, the game was launched in March 2014, with the PC release launching on April 24, 2014.〔 An updated version of the game, ''Dark Souls II: Scholar of the First Sin'', was released in April 2015. The title is a compilation of the original game and its downloadable content and patches, and also encompasses a remastered port of the game for PlayStation 4, Xbox One, and PC with upgraded graphics, expanded online multiplayer capacity, and other minor changes to the game itself.
A sequel, ''Dark Souls III'', is set for release in March 2016.
==Gameplay==

In ''Dark Souls II'', each time the player dies their maximum health is reduced by 5% until they use a human effigy, which are in limited supply, or assist another player in clearing a level. There are no auto refilling health bars, healing items are in limited supply, and even the game's most basic enemies are capable of dispatching the player in a few hits.〔https://www.youtube.com/watch?v=MM2dDF4B9a4〕
However, ''Dark Souls II'' allows the game's difficulty to be adjusted by mechanics built into the game. The game designers placed powerful items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly.〔https://www.youtube.com/watch?v=MM2dDF4B9a4〕 Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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